Experience Description:
You are greeted by a mysterious being who reads souls. Unfortunately,
they have woken on the wrong side of the bed. They have misplaced their
tarot deck and request that you assist with their face paint. Once the
faces minions find their deck, you will receive a tarot reading.
Developed in Unity Engine.
Platform: PC connected to a Tilt 5 augmented reality headset.
Experience publish: October 6th 2023
NOTE: This video is from the unity editor and does showcase a users experience.
Development Retrospective:
This
was a two-week two-person group project. This was our first steps working with the
Tilt 5.
The device’s strengths lie in its tabletop experience. We
chose to play into this, keeping the board flat on the table while the player
reaches over the board with the wand to paint the face. Once the painting was
done, how many times the face was brushed determines your reading.
There were unique challenges around instruction. We wanted this to be quick to pickup. Paint face, get a reading after the hands find the deck. While in
testing, many found it hard to know what some object meant. It wasn’t clear if
there was a time limit. What do the colored boxes mean at the bottom of the
board nearest the player? Why is there an almost invisible arrow to the right
of the board? Too many questions for a short pickup experience.
This was a fault of UI / UX design. For instance: Instead of blocks for choosing the color, I would have liked to
have paint buckets, or makeup bottles. For an implied timer or invisable UI, the 3 hands
start finding more and more of their deck, and the face will say “almost done!”
when close. To get your reading we had an almost invisible purple arrow,
that did not contrast the background nearly enough. This would be eliminated
with the implied timer.
In the end this project exposed much of what is needed to
get a shorter experience up and running for a new user. Instead of trying to be
smart about invisible design, choosing clarity about what is going to happen in
the 2 minuets a user picks up the headset is more important. The user should
get a response expected from the description told to them. .